Resident Evil : Survivor
Reviewed By LessonNo5
So our reviews finally take us to Resident Evil: Survivor,
the final PSX release for the series. This time around Capcom
tries to take the game to new horizons. Unfortunately, this
step in a different direction heads towards a nosedive off
a subway platform. I mean, for the most part this is a pretty
good game. It’s fun to play, the story isn’t
that horrible. The game has one major flaw though; it was
released as a Resident Evil. The entire time you
play this game you keep thinking the opposite, “This
isn’t Resident Evil.” It’s got
the zombies, the dogs, the T-Virus, but it doesn’t
have the flair. It really is like “Resident Evil
for dummies.” It’s an oversimplified game with
no real challenge. On top of that, the sound effects and
graphics are sub-par for a game in this series. It’s
seems like they hoped the game would sell purely based on
the fact that it’s a Resident Evil shooter.
I think the biggest problem with that is that there was
already a zombie shooter in the House of the Dead
This game begins with a sequence showing a man hanging from
a helicopter. He’s struggling with a man on board.
He falls off and you assume control. Though he didn’t
die from the impact of the fall, he is suffering from amnesia.
Now, with no recollection of who he is or what he’s
doing in this place, he must survive and escape. His only
hope is the gun in his hand. This game takes place after
the destruction of Raccoon City, so it’s somewhere
after Resident Evil: Nemesis.
The point of the game is basically to discover who Vincent
is. During the game there’s some confusion as to whether
the protagonist is Vincent or not, thanks to a few disturbing
phone calls early on. Throughout the course of the game
you occasionally come to crossroads where you must choose
which area or building you’d like to go into. They
all basically lead to the same place, so the incentive for
replaying the game is really only to see the other areas.
I admit the areas are pretty cool, but really only in theory.
The graphics make everything seem like a cardboard cut out,
so you’ll get psyched about entering the Arcade or
the Casino or the Nightclub, and when you get there it’s
basically just a wide-open area with a 2D drum set in the
corner. There’s really no sense of foreboding in any
of them, no scared feeling, just the occasional fear of
being overtaken by a group of undead.
Which is another problem I mentioned above. There’s
no real challenge. The enemies are usually pretty slow and
make nice, big targets. Tyrant makes an appearance as the
toughest to take down... But even he’s pretty simple.
You can basically just run past him most of the time. An
Umbrella clean-up team makes an appearance as sort of SWAT
team Hunters. Really, the most difficult creatures in the
game to hit are the dogs. They run around too fast to draw
a bead on them. The weapons you use are pretty standard
for Resident Evil. A handgun, shotgun, grenade launcher,
you know the drill by now.
When Resident Evil: Survivor was released in Japan,
it was out of the box Guncon compatible. Unfortunately,
the United States was in the middle of an important battle
over the effects of video game son the “impressionable
minds” of latchkey kids. As a result, the U.S. version
was released sans Guncon support. It doesn’t really
make a difference in game play, since it’s hard to
play with both, but I’ll leave it up to you to decide
if that was a good decision or not. My personal take on
it: I was a latchkey kid, and the only people I want to
kill are the ones fucking with my video games and movies.
If you look at all of that at a glance it seems like a bust.
Like if you want a zombie shooter, you go with House
of the Dead... Well, that is a great game. But Resident
Evil: Survivor has one thing that HotD doesn't.
It's not on a rail. I think that lends just a little bit
more realism to it, and that's one of the things that makes
it a little better. My advice for this game is simple. Pretend
it's not supposed to be Resident Evil, take a deep
breath, and smoke some zombies.
|Stick to the corners. The camera view makes for
a lot of blind spots, and the clumsy control system
will probably keep you from reacting fast enough.
|It has to be Tyrant, even though he's not especially
tough. I think he's the best because he's a lot like
your Aunt Ethel. He might as well be lumbering towards
you, wearing too much make-up and clutching onto a
Bloody Mary while groaning, "Giiiive yoouuur Auntiiie
a huuuggg...." The biggest difference is that Aunt
Ethel drops to the floor after a couple wine coolers
and spills a purse full of quarters everywhere, where
as Tyrant drops after a couple magnum shots and drops
weapon pick ups.
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Q1 2005 - PC/XB/PS2
TBA - RPG