4 : The Room
Reviewed By LessonNo5
|WHERE TO FIND
Buy the Strategy Guide!
My fingers are still warm from playing this game. It’s
been two days and 18 game completions since my copy came
in and it’s like being home again. After a years vacation
from the sleepy little town, it’s back to Silent
Hill again, and man, this game is GREAT.
It’s not without its shortcomings, but this game has
absolutely everything I require for a great horror game.
It jumps seamlessly from Hitchcock-like suspense to modern
day gore-fest. This is probably the best Silent Hill
sequel since the second game, which is odd because this
game was actually developed alongside Silent Hill 3.
One would then expect to see a lot of similarities, but
that’s not the case. It’s classic Silent
Hill, but with enough new stuff to keep it advanced.
Here’s the story... You play as Henry Townshend.
An average guy living in an apartment building in Ashfield
Heights, a town near Silent Hill. When you join the game,
Henry’s been locked inside his apartment for five
days. Chains block the door, and every attempt to make
noise and attract someone to help you is fruitless. Cryptic
writing on the door says, “Don’t go out!!”
From your window you can see life going on normally for
the rest of the world. Then, on the fifth day, a hole
mysteriously appears in your bathroom wall. Where does
the hole lead? To a world of madness, despair, and heretical
cults, of course!
The good news about this game is that all the good stuff
about the series is advanced. The graphics are the best
yet. The storyline is intense. The music and sound is completely
without equal in this genre. They even crammed more creepy
situations in this sequel. Stuff actually happens in Silent
Hill 4, unlike Silent Hill 3, which was more
about stuff that COULD happen. To top it all off, they even
added an on screen display for your life bar, so you can
actually tell how damaged you are.
The bad news is disappointing, though. For one, the combat
system is still really sluggish, which sucks because they
pack the monsters in there in some situations. You really
have to have your shit together to put the hurt on a group
of monsters, because in order for them to stay down you
need to coup de grate them (stomp on their heads). If you
don’t, they get back up in a hurry, with health fully
restored. If you’re fighting even two monsters, you
basically have to choose between taking a hit to finish
one monster off, or splitting your time between them, and
possibly fighting the same creature multiple times.
Speaking of creatures, that’s the second bad point.
In this game, they’re less psychosexual and more
plain psycho. You’ve got the Sucky Cat-Things, which
is what you first meet. They’re basically weird
dogs with long tongues. Then there are the Patients, which
have an unfortunate sound effect when you hit them. It
sounds like a burp (Whack, BURP, Whack, BURP.) Then there
are the Two-Headed Baby things... The most disturbing
of the lot, probably. Then there’s the Gum-Heads,
the Wheel Chairs, etc... Nothing really that exciting.
I thought a little more time could’ve been taken
There’s also and entire group of enemies you can’t
even kill. They’re the most annoying and disturbing
group of enemies in the game. I don’t want to give
away too much of the plot, so I’ll just call them
Ghosts. All through out the game they will annoy you. The
only way to really get rid of them is to nail them in place
with an extremely rare item. There are 19 ghosts in the
game and only 5 of said items. Do the math. There’s
also another enemy you can’t destroy, who turns out
to be the boss of the game. He shows up and chases you around,
shooting at you (which sucks). All you can do is beat him
up and knock him out until he shows up again to steal another
half a life bar form you. I’ve always thought enemies
like that were just weak. Just like Tyrant or Nemesis...
Having that guy chase you around is even more frustrating
when you consider that for half of the game you have to
baby sit Eileen, your next door neighbor. She moves slow,
and can easy get separated from you. If you’re running
from the guy, you basically have to sit there and take it
until she catches up to you. Luckily, you can upgrade her
weapons through out the game. Towards the end she actually
becomes really useful.
My final complaint is the doubling back. There are 5
locations in the game... Your apartment, the Subway, the
Orphanage, the Hospital, the Buildings... The first time
through is great. Then you find out you have to go through
it again... Ugh... I hate it when they do that. Constantly
through out the game you have to return to your apartment
through a series of “holes” which at first
was really cool. Right about the end of the game, though,
it got kind of irritating. Especially when it was for
something dumb, like having to drop off a broken weapon
because you simply cannot drop it.
Those are my only really complaints, though. Aside from
the combat system, the unfortunate sound effects, and
the annoying enemies, this was a really kick ass game.
Scary as hell, too. What makes it really stand out from
the other game in this series is that you can actually
understand the storyline the first time through. With
the other games, it took me a couple of plays to really
understand the history behind Silent Hill.
Like all the other games, this one has a slew of Easter
eggs. Four different endings, hidden weapons, and a little
humor thrown in. You’ll know what I mean if you play
until the end of the game and manage to find the demon hiding
in your bathroom. The endings are based on really two things...
First of all, whether or not you save Eileen. Second, how
“clean” your apartment is at the end of the
All in all, this was totally worth the fifty bucks to
me. I’ve played through it about a dozen times now
and it hasn’t gotten dull yet. This game is officially
going in the pantheon. A game that I will someday force
my children to pay, and then gladly pay the psychotherapy
bills for years afterward. Now if only someone would turn
this series into a movie....
|The hole in the wall. Eileen sweeps, she shaves,
she watches TV... Now if only I could kill that damn
|Whack, BURP, Whack, BURP
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Q1 2005 - PC/XB/PS2
TBA - RPG