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FEBRUARY 2004






LessonNo5 says:
All right, so first off what are we talking about here. What is "CHOMP!"? And is that still the name we can look for it under whne it's released?

Don says:
CHOMP! is a RPG sourcebook that people can use to role play in a zombie universe where the undead have risen. In order to play the game you would need to purchase the Action! System rulebook from Gold Rush Publications.


Don says:
It will be released under the CHOMP! name but under the KILN Publications banner as to not to be confused with my Imajica Studio


Nosferatu by Pedicini Jr. LessonNo5 says:
What's the connection between KILN Publications, Imajica Studios, and Gold Rush Publications?

Don says:
Imajica Studio is my company that I do my artwork, and other projects under. Since some people that play RPG (role palying games) might not have any interest in that, I have seperated my RPG products under a different banner. Like Disney and Dreamworks. Same people, different sections. Gold Rush Publications has the rights to the Action! System which are the actual rules.


Don says:
For instance what dice to roll to find out if your character has hit someone and killed them. My book will have rules based on that core info.


Don says:
Everything is under the OGL (open game license) that Wizards of the Coast (Dungeons and Dragons) put out 3 years ago.


Don says:
They did this so that people would buy their products in order to buy other products made by individuals. They did this as to not shut out the small press people.


Don says:
Action! System did this with their rules, you can use their rules you just have to give them credit and give them a copy to make sure that it complys with thier system.


Don says:
Does all of that help, I know it's alot.


LessonNo5 says:
Yeah, that's great. So exactly what inspired you to go out and start up a game like this to begin with?

Don says:
Well in 1979 I got my first Dungeons and Dragons books. I played that and other RPG's for years. When I got into college no one really played them so I quit. Recently I have began to do artwork for some RPG publishers (which I cannot go into specifics since I signed a NDA contract).


Don says:
I have always loved zombie stuff and I wanted to develop a game system for zombies to stay true to the George Romero trilogy


Don says:
NOTE: There will be no licensing for anything dealing with the Romero trilogy at this point


LessonNo5 says:
Speaking of your artwork... I know this a little off topic for the game, but at www.imajicastudio.com you have a lot of great horror artwork. First question is have you always been into horror, and so natural gravitate towards doing art with it? Also, how much of this art can we expect to see in "CHOMP!"?

Don says:
I have always been into the horror genre so it was just a matter of time before I did this I would suppose. My artwork will be throughout the book. I will be commissioning art from other artists also. I would say my art will be about 80% in the book.


Don says:
Thank for the complement.


Don says:
I have done art for several actors from the horror film genre also.


LessonNo5 says:
I don't want to get too off topic here, so why don't you tell us about what we can expect from CHOMP! Let's say we've got the core rule book, we get your game to go with it... What do we get?

Don says:
You get a book that includes different character classes, weapons, differnt classes of zombies (in various states of decay so to speak), vehicles and scenarios to start out with.


Don says:
With the Pittsburgh supplement you will get a book that has maps of Pittsburgh as well as different scenarios that will happen if you go to different points in the city. That way if you have a group that wants to play in Pittsburgh...


Don says:
this will start you off by giving you a basis to direct them.


Don says:
The book will be squarebound and will have a ful color cover and B/W interior.


Don says:
great, i had a great idea 4 mintes ago


LessonNo5 says:
What's that?

Don says:
I am thinking about if all goes well of haveing the initial sourcebook containing the Pittsburgh supplement in it because it probably won't be debuting in Pittsburgh since it looks like I will be moving to Dallas in 2 months


Don says:
So it might be packaged all in one book or shrink wraped together


LessonNo5 says:
Going back to the character classes... One of the classes you plan to offer is the Redneck class. This is in addition to more conventional classes. So, why a redneck? What do they have to offer in-game wise that the other classes don't?

Don says:
They will be able to handle rough terrain better (due to hunting skills) and be able to survive out in the woods however they will have a hard time with computers. It will be a fun class but not offending...


LessonNo5 says:
I think you should have sub-classes... Like with Redneck you could have: Trailer Trash, Col. Sanders, Elvis Wannabe, and then full blown Ted Nuggent, etc.

Don says:
That would be cool, you'll have to remind me of thtat down the road. I will have a thank you section also and that would definitely get you in....


LessonNo5 says:
And this is all free-form right? One of the few games to come before this was Zombie!!! Which had a board. Is this going to be a less constrained, more D&D feel?

Don says:
Definitely, no board here. It will be up to the person running the game to really give the players an idea of what is going on. If they want to stand in the middle of the road and dance like a fool they can do it, might attract alot of zombies but they can do whatever they want.


LessonNo5 says:
So www.kilnpublications.com is the website for your RPG-related work. Is that site not working right now, or is it me? Also, when do you plan to debut the game and when you dow ill it be available for purchase on that website?

Don says:
It will be online probably in May after my move. The game will debut in April of 2005. There will be a preview look at the Las Vegas Comicon. It will be able to be purchased at the website and I want to get an ISBN number for bookstores. It will be available in either print format or pdf format.


Don says:
As for the official debut, I am hoping that it will be at a show.


LessonNo5 says:
This game sounds highly adaptable to internet play. That way people with no friends, like me, can pretend to be 16 year old girls and sucker dudes into playing a game of CHOMP! online. Do you think you might plan on implementing internet downloads, hosting internet-only packages for gameplay, etc. ?

Don says:
That would depend on how the game goes, it would be nice to maybe have allthingszombie to host something like that. Right now I just want to get the first book out.


LessonNo5 says:
Understood. All right, I think that pretty much wraps up what I have for now. Just to sort of close it out, give us a real quick sale pitch here. Basically, tell us why we should play CHOMP! Also, the entire kit (besides the core rules) will run about $19.95, is that right?

Don says:
Right, I know that there have been zombie games in the past but this one will be unlike one you have ever seen before. AND the main thing will be ease of play. Nothing worse then getting a game and it taking months to figure out. I want this to be real player friendly and very expandable both by us and the actual game master.


Don says:
Yes $19.95 (for now) and if they want to down load a pdf it will be probably $10.00.


--------

KILN PUBLICATIONS (Imajica Studio) to release CHOMP! A zombie RPG game in 2005

In the first quarter of 2005, KILN Publications (a subsidiary of Imajica Studio) will publish CHOMP!. A zombie RPG that is based on the Action! System. The sourcebook is slated to be 128 pages and will carry a SRP of $19.95. Included in the book will be various classes such as military, medical and even a redneck class. The book will also give a basic outline of the world that has been overcome with zombies and with future supplemental material such areas as Pittsburgh and London will be showcased for campaign settings.

The book will feature a full color cover and black and white illustrations inside. The Action! System on which the game will be based is put out by Gold Rush Publishing and the core rulebook will be needed in order to play this game.

A preview of the book will be available to see at this year's Las Vegas Comicon. The actual book will debut at one of the shows in the Dallas-Fort Worth area in 2005 TBA. For more info please check out the website: www.kilnpublications.com.




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